In Mercenaries, you could order weapons and ammo at more or less any time, but here you have to earn them, which sounds like a great idea until you find that they just keep shoving useless, uncontrollable soldiers at you instead of ammunition. Renegade tries to match that tension and pace with its stupid C&C-esque dance music, but it tired me out. The Ace levels in Mercenaries were tense because there were no saves whatsoever within the mission you had to complete the entire island on one life. I enjoyed that first proper level as it reminded me of the stand-alone Ace levels from Mercenaries. The game hasn't worn out its welcome yet, but I'm fairly certain that it's about to. Level two! Different graphics! I'll stop playing now because that first level went on for AGES.